Seamless 3D Texture 8K PBR Chainmail With Butted Chainmail Style And Matte Metal Finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture 8K PBR Chainmail With Butted Chainmail Style And Matte Metal Finish

Texture Info

IDseamless-3d-texture-8k-pbr-chainmail-with-butted-chainmail-style-and-matte-metal-finish
CategoryChainmail
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an intricate butted chainmail pattern rendered at an impressive 8K resolution, designed specifically for physically based rendering (PBR) workflows. The surface emulates a metal fabric constructed from numerous interlinked rings, each uniformly sized and aligned to create a consistent, durable mesh. The base substrate is metallic, featuring a matte finish that reduces reflectivity and highlights the subtle details of the ring construction. This low-reflective surface gives the chainmail a soft, even appearance with minimal shine, capturing the authentic look of worn or subdued metal armor rather than a polished or glossy surface. The texture’s composition reflects a tightly woven metal fabric with no visible porosity or weathering, emphasizing a pristine butted chainmail style where each ring’s thickness and curvature are meticulously defined.

In terms of PBR channels, the BaseColor map presents a muted gray metal tone enhanced with subtle oxide layers that simulate a natural patina, adding depth without overpowering brightness. The Normal and Height maps provide fine-grained relief, accentuating the ring overlaps and metal grain orientation to create realistic light interaction and shadowing. The Roughness channel is tuned to deliver a matte finish, ensuring the surface diffuses light softly with a controlled low-gloss effect, while the Metallic map confirms the surface’s fully metallic nature, crucial for authentic metal reflections. Ambient Occlusion enhances the depth between rings, reinforcing the perception of a dense, flexible metal weave. This carefully balanced channel setup ensures the texture performs exceptionally in modern rendering engines such as Unreal Engine, Blender, and Unity, making it ideal for realistic armor renders and game asset creation.

Crafted as a seamless tile, this texture integrates effortlessly with UV maps, allowing for flexible scaling without visible repetition or distortion. For optimal results, it is recommended to adjust the UV scale to maintain ring proportions consistent with the intended armor size and to fine-tune roughness values depending on lighting conditions or stylistic preferences. The height map can be leveraged for parallax or displacement effects, adding further realism by simulating the subtle relief of overlapping metal rings. This seamless 8K PBR butted chainmail texture with a matte finish is perfect for artists and designers seeking a realistic, low-gloss metal surface that balances authenticity with stylistic subtlety across a variety of 3D applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.