Seamless 3d texture of clear transparent glass with flawless pbr quality in 8k resolution free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture of clear transparent glass with flawless pbr quality in 8k resolution

IDseamless-3d-texture-of-clear-transparent-glass-with-flawless-pbr-quality-in-8k-resolution
Clear transparent glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases clear transparent glass characterized by exceptional smoothness and purity, rendered at an impressive 8K resolution to capture every subtle detail with precision. The material is composed primarily of high-quality silica-based glass substrate, renowned for its optical clarity and minimal impurities. The texture’s flawless surface finish mimics a perfectly polished, flat glass pane devoid of any dirt, dust, stains, or micro-scratches, thus preserving maximum light transmission and enhancing the natural brightness and shine. This polished finish is crucial for achieving accurate reflections and refractions, and it is represented in the PBR workflow through a low roughness map, nearly zero metallic value, and a subtle ambient occlusion to simulate light behavior around edges.*

The geometric form of this texture is uniform and planar, designed to replicate a continuous sheet of pristine glass without any visible seams or distortions. The normal map subtly emphasizes the microscopic smoothness of the surface, capturing the delicate interplay of light on the glass crystal structure, while the height map remains minimal to maintain the flatness inherent to glass. The BaseColor (Albedo) channel is predominantly transparent, with a faint tint that corresponds to ultra-clean glass, ensuring no coloration interferes with the material’s natural clarity. This texture’s design ensures it is fully tileable with seamless edges, making it highly suitable for large-scale architectural visualizations or product renderings where consistent and uninterrupted glass surfaces are required.*

In terms of physical composition, the texture simulates the absence of binders, aggregates, or fibers, which are typical in composite materials but nonexistent in pure glass. The absence of porosity or weathering effects such as oxidation or etching is reflected in the texture’s highly polished and pristine appearance. The roughness map is calibrated to near-zero values to simulate the glass’s smooth surface, while the metallic channel remains at zero to reflect the non-metallic nature of glass. Ambient occlusion is subtly applied to accentuate subtle edge shadows, enhancing depth without compromising transparency. This comprehensive PBR setup ensures compatibility and optimal rendering results in popular 3D engines such as Blender, Unreal Engine, and Unity, supporting physically accurate light behavior and reflections.*

For best results, it is recommended to carefully manage the UV scale to prevent stretching or pixelation of the 8K texture, especially on large glass surfaces. Adjusting the roughness value slightly upward can simulate various glass finishes from ultra-polished to softly frosted without losing the base clarity. When integrating this texture in complex scenes, blending normal maps with parallax or height maps can enhance subtle surface imperfections or thickness variations, providing additional realism while maintaining the core attributes of clear glass. This approach allows artists to tailor the material’s appearance dynamically, depending on specific project needs while leveraging the high-resolution detail inherent in the texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.