Seamless 3d texture of transparent glass sheet showing glass gloss pbr detail in 8k free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture of transparent glass sheet showing glass gloss pbr detail in 8k

IDseamless-3d-texture-of-transparent-glass-sheet-showing-glass-gloss-pbr-detail-in-8k
Clear transparent glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a transparent glass sheet characterized by its flawless clarity and pristine surface quality. The material is composed primarily of silica-based glass, a substrate known for its high purity and minimal inclusions, which contributes to the exceptional transparency and light transmission properties observed. The texture simulates a perfectly smooth, polished surface finish, achieved through advanced manufacturing processes that eliminate any microscopic roughness or imperfections. This glass sheet features no visible fingerprints, smudges, or dust, ensuring a crystal-clear appearance that enhances its natural light reflectivity and gloss. The geometric form is that of a continuous, flat planar sheet with subtle micro-variations in surface normal to capture gentle reflections and refractions, emulating a realistic glass gloss and shine without introducing distortion or pattern repetition.

In terms of material composition, the glass texture is free from colorants or pigments, maintaining a pure, colorless look that allows for natural light to pass through without tinting. The lack of porosity and weathering effects underscores a newly manufactured or meticulously maintained surface, with no surface oxidation or etching to disrupt its homogeneity. The PBR (Physically Based Rendering) channels are carefully constructed to reflect these attributes: the BaseColor (Albedo) map is nearly transparent with minimal coloration, representing the pure glass body; the Normal map encodes subtle surface variations to simulate gloss and slight refraction edges; Roughness is set very low to replicate the polished, mirror-like finish; Metallic is typically zero as glass is a dielectric material; Ambient Occlusion is minimal, enhancing the perception of depth and realism without darkening the transparent areas; Height or Displacement maps are used sparingly to add slight surface imperfections or thickness variations when necessary, avoiding harsh geometry changes.

Rendered in 8K resolution, this texture provides exceptional detail and fidelity, capturing nuanced light interactions and surface reflections at a scale suitable for close-up views. It is fully optimized for use in major 3D engines such as Blender, Unreal Engine, and Unity, ensuring compatibility and efficient performance across diverse workflows. The seamless tiling nature of the texture allows for large-scale applications without visible borders or repetitive artifacts, making it ideal for architectural visualizations, product design renders, and digital art projects that require photorealistic glass surfaces.

For practical use, it is recommended to carefully adjust the UV scale to match the size of the glass sheet within the scene, as inappropriate scaling can distort the perception of gloss and smoothness. Additionally, fine-tuning the Roughness parameter within the PBR shader can help balance between ultra-smooth reflections and subtle surface diffusion, depending on lighting conditions and artistic intent. When incorporating this texture, blending the Normal and Height maps can enhance the depth effect of the glass edges and thickness, providing a more convincing three-dimensional appearance without heavy geometry modeling.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.