Seamless Yellow Plastered Worn 3D Texture (PBR up to 8K) free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Yellow Plastered Worn 3D Texture (PBR up to 8K)

IDyellow-plaster-yellow-plastered-worn-scratched-smooth-concrete
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless yellow plastered worn 3D texture authentically replicates the unique material qualities and visual complexity of an aged yellow plaster surface commonly applied over concrete and cement substrates. The underlying composition is a carefully balanced mineral-rich cementitious blend incorporating fine aggregates such as sand and crushed stone bound by natural mineral binders. This results in a slightly porous yet durable finish combining smooth plastered areas with rougher cement patches where weathering and wear have naturally occurred. The warm yellow coloration derives from earth-based mineral oxide pigments and subtle dyes integrated directly into the plaster matrix producing nuanced color variations. Over time environmental exposure to indoor and outdoor conditions creates delicate scratches dirt deposits and faint traces of moss growth embedded within the surface—these natural imperfections add tactile authenticity and enhance the realism of man-made plaster concrete walls.

Designed for physically based rendering (PBR) workflows this high-resolution 3D texture is available up to ultra-detailed 8K resolution ensuring exceptional fidelity for digital projects requiring fine surface detail. The BaseColor (Albedo) channel accurately portrays the yellow plaster’s subtle pigment shifts along with natural dirt smudges and moss discolorations. The Normal map encodes intricate surface details such as gentle undulations micro-scratches and varying roughness that contribute to a tactile worn feel. Roughness values are carefully tuned to differentiate the smoother plastered zones from the rougher cementitious patches optimizing light reflection and scattering for greater depth. The Metallic channel remains unused reflecting the non-metallic nature of plaster and cement materials while Ambient Occlusion enhances shadowing in crevices and edges to reinforce dimensionality. The Height map supports displacement or parallax effects emphasizing the worn relief and texture depth characteristic of aged plastered concrete walls.

Fully optimized for seamless tiling and compatible with leading digital creation tools such as Blender Unreal Engine and Unity this yellow plaster 3D texture is ideal for architectural visualizations game environments and digital art projects demanding realistic surface detail. For best results it is recommended to carefully adjust the UV scale to avoid visible repetition and to fine-tune roughness values based on specific lighting conditions especially when simulating dry or damp weathered surfaces. Utilizing the Height map for subtle parallax or displacement effects further enhances realism by highlighting fine scratches embedded dirt and moss traces integral to natural plaster concrete surfaces. This physically accurate high-resolution texture delivers an authentic worn yellow plaster finish that brings digital walls and surfaces to life with convincing material depth and tactile quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.