Grid Dirty Rough - Dirty Rough Uneven Uneven Urban Floor

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Grid Dirty Rough - Dirty Rough Uneven Uneven Urban Floor Asphalt seamless PBR texture preview
LMB — rotate · RMB — pan · Wheel — zoom

Texture Info

IDfloor-tiles-09-regular-square-pavement-soviet-sidewalk-texture-concrete
CategoryConcrete
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
Not verified
Original asset ID
Not verified
Original license
Not verified
Import method
Not verified
Review status
Not verified
Review date
Not verified

The Grid Dirty Rough texture represents a meticulously crafted seamless 3D material designed to emulate the authentic look of uneven weathered urban floor tiles with a distinct grid pattern. Composed primarily of concrete as the base substrate this material features mineral aggregates and fine cementitious binders that contribute to its coarse irregular surface. The unevenness and roughness stem from natural wear and accumulated grime characteristic of outdoor pavements and sidewalks in urban environments including post-Soviet architectural styles. The surface finish reflects a combination of rough slightly porous concrete with patches of dirt and subtle discoloration caused by environmental exposure. This blend of natural mineral composition and man-made additives ensures a realistic representation of concrete tiles with embedded pigment variations and oxide layers enhancing color depth and authenticity.

In the physically based rendering (PBR) workflow this material includes comprehensive texture maps to capture its complex surface interaction with light. The Albedo (BaseColor) map conveys the subtle tonal variations and muted earth tones typical of worn concrete tiles while the Normal map provides detailed micro-surface relief emphasizing the grid pattern’s edges and the uneven texture. The Roughness map controls the diffuse reflectivity highlighting the contrast between rough dirt-laden areas and comparatively cleaner sections without any metallic components as this is a purely non-metallic surface. Ambient Occlusion (AO) enhances shadowing in crevices and between tiles adding depth and realism. The Height (displacement) map further accentuates the surface’s irregularities perfect for parallax or tessellation effects in modern pipelines. Available in high-resolution 4K with an optional 8K upgrade the texture ensures crisp detail even in close-up renders optimized for use in Blender Unreal Engine and Unity environments.

Ideal for replicating regular square pavement and sidewalk textures in outdoor urban scenes this tileable and physically based resource delivers balanced detail and performance across digital content creation tools and real-time game engines. The texture’s design supports consistent shading through metal/rough workflows and includes calibrations for accurate light response in both offline and real-time renderers. For best results it is recommended to adjust the UV scale to maintain the natural proportions of floor tiles 09 and to fine-tune the roughness to match environmental conditions from dry and clean to damp and dirty surfaces. This versatile grid-patterned concrete texture is a reliable choice for artists aiming to achieve authentic man-made urban floor aesthetics without requiring manual tweaking.

Advertisement

Best Uses for This Texture

  • Architectural concrete walls
  • Industrial floors and slabs
  • Urban props and background walls
  • Game environment surfaces
  • Realtime and WebGL material previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

Advertisement

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

Advertisement

AITextured Tools

Generate maps from existing images, preview materials, convert channels, and package compatible inputs for Blender, Unity, and Unreal Engine.