Texture Info
| ID | cracked-seamless-pbr-broken-paint-shards-texture-4k-tileable |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless, tileable 4K PBR texture depicts a complex surface of broken, fragmented paint shards scattered across a dark, cracked underlying material. The shards vary in size and shape, featuring jagged edges and a slightly glossy painted finish, showcasing a vivid palette of reds, blues, yellows, oranges, and greens. Between these colorful chips, the base reveals a worn, rough, and cracked surface with subtle dirt and rust-like details, adding depth and realism to the material. The random clustering of shards creates a natural, chaotic pattern without noticeable repetition, perfect for realistic damage or artistic breakage effects. This texture is PBR-ready and suitable for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software. It suits industrial, urban decay, sci-fi environments, or abstract artistic scenes that need detailed broken painted surfaces or stylized destruction. The tileable design enables seamless application across large surfaces, making it a versatile asset for game developers, visual effects artists, and architectural visualizers aiming to introduce dramatic, colorful cracks and chips to their projects.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.