Cracked & Holes Texture of Cracked & Peeling Light Blue Painted Plaster Wall

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Cracked & Holes of Cracked & Peeling Light Blue Painted Plaster Wall seamless PBR texture preview

Texture Info

IDcracked-seamless-pbr-cracked-and-peeling-paint-plaster-texture
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This seamless PBR texture showcases an aged and weathered plaster wall with peeling and cracked paint in shades of light blue, muted blue-gray, and rust-red accents. The paint is visibly flaking off in irregular chips, revealing the rough grayish-beige plaster beneath. Fine cracks and jagged fractures zigzag through the paint and plaster, emphasizing surface degradation and wear. The paint surface features subtle dirt, dust, and scattered patches of rust stains, enhancing the authentic distressed look. The material emits a dry, rough, and slightly coarse tactile sense with strong signs of chipping and erosion evident along the edges of the peeled areas. Presented in a tileable 4K resolution format, this PBR-ready texture allows for realistic detail in close-up and wide shots with accurate shading and material response suitable for modern rendering engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Best suited for creating aged or abandoned urban scenes, ruined architectural elements, cracked plaster walls, industrial facilities in decay, or interior visualizations requiring realistic paint deterioration, this texture brings unique authenticity to your 3D environments and props.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.