Cracked & Holes Texture of Cracked & Peeling Light Blue Painted Plaster Wall

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Holes of Cracked & Peeling Light Blue Painted Plaster Wall seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-and-peeling-paint-plaster-texture
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases an aged and weathered plaster wall with peeling and cracked paint in shades of light blue, muted blue-gray, and rust-red accents. The paint is visibly flaking off in irregular chips, revealing the rough grayish-beige plaster beneath. Fine cracks and jagged fractures zigzag through the paint and plaster, emphasizing surface degradation and wear. The paint surface features subtle dirt, dust, and scattered patches of rust stains, enhancing the authentic distressed look. The material emits a dry, rough, and slightly coarse tactile sense with strong signs of chipping and erosion evident along the edges of the peeled areas. Presented in a tileable 4K resolution format, this PBR-ready texture allows for realistic detail in close-up and wide shots with accurate shading and material response suitable for modern rendering engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Best suited for creating aged or abandoned urban scenes, ruined architectural elements, cracked plaster walls, industrial facilities in decay, or interior visualizations requiring realistic paint deterioration, this texture brings unique authenticity to your 3D environments and props.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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