Cracked Volcanic Lava Rock PBR Texture with Fiery Glowing Fissures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Volcanic Lava Rock with Fiery Glowing Fissures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-volcanic-lava-rock-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture represents a fractured volcanic lava rock surface featuring large, irregular cracked plates with glowing molten lava visible through the wide fissures. The dark, almost black rock plates have a rough, slightly grainy surface with occasional pitted patches and rugged edges, evocative of cooled volcanic crust. The vivid, fiery orange and red glow emanating from beneath the fractured slabs creates a strong contrast, simulating intense heat and magma flow underneath. The cracks form an irregular, almost web-like pattern without any clear directional alignment, giving the surface a dynamic and natural appearance. This texture is dry and rugged on the rock surface but visually suggests intense heat below, perfect for sci-fi, volcanic landscapes, lava caves, or other environments requiring a dramatic and hostile look. It is fully tileable and PBR-ready, supporting photorealistic rendering with compatible game engines and 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture works well for environment modeling, game assets, architectural visualizations of natural disaster scenarios, VFX shots, and any scene demanding a cracked volcanic or molten rock surface effect.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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