Cracked Blue Paint Surface PBR Texture with Fragmented Peel

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Blue Paint Surface with Fragmented Peel seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-blue-paint-surface-texture
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture showcases a highly detailed cracked and peeling blue paint surface. The paint appears dry and aged, with numerous irregular fragments flaking off in an unpredictable pattern. Black cracks spiderweb naturally across the blue surface, exposing the rough, eroded underlayer in scattered patches of earthy brown. The peeling edges are sharp and jagged, creating a strong sense of surface wear and decay. The texture’s color palette primarily consists of rich azure blue shades with subtle tonal variations from brighter to darker blues. This contrast enhances the cracking network and adds depth to the surface damage. It exudes an industrial, weathered mood, suitable for deteriorated walls, metal surfaces, or urban ruins. The texture is fully tileable and PBR-ready, allowing seamless repetition without visible borders. It is optimized for 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for creating realistic damaged environments, abandoned factory corridors, sci-fi rusted exteriors, or weather-beaten props. This unique texture brings authenticity and intricate detail to any project requiring cracked, peeling painted surfaces with a worn, gritty aesthetic.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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