Texture Info
| ID | cracked-seamless-pbr-cracked-black-soil-texture-4k-tileable |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless, tileable PBR texture depicts a highly detailed cracked black soil surface characterized by irregular polygonal plates separated by deep, sharp-edged fissures. The dominant color is a dark charcoal black with subtle variations where exposed soil appears in a muted brownish tone just beneath the cracked plates. The texture shows a slightly glossy, almost wet surface on the cracked plates, adding a unique reflective quality that contrasts with the deep matte fissures underneath. The cracks form an organic, random web pattern without strong directional bias, enhancing natural realism.
Surface features include minor roughness variations, small dents, and natural erosion marks, giving the plates a worn, fragile feel. The breaks exhibit finely chipped edges, some thicker and deeper fractures revealing the layered soil beneath. This texture perfectly suits 3D modeling, game development, architectural visualization, VFX, and product rendering where a damaged or dried-out earth surface is needed.
Fully PBR-ready with appropriate maps for roughness, normal, and ambient occlusion, it integrates smoothly with engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its unique cracked soil appearance is ideal for creating post-apocalyptic environments, desert floor terrain, dry riverbeds, industrial scrapyards, or archaeological excavation sites. The black glossy sheen adds a modern feel making it versatile for both natural and sci-fi scenes requiring weathered, fractured ground surfaces.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.