cracked plaster and holes PBR texture with chipped edges and beige tones

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster And Holes With Chipped Edges And Beige Tones seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-holes-in-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture captures a highly detailed cracked plaster surface with a central, jagged hole exposing a rough, sandy substrate beneath. The plaster layer exhibits a pale beige, almost off-white tone with natural color variations and subtle dirt smudges. The cracks spread in an irregular web of fractures with lifted and chipped edges, emphasizing deterioration and erosion. The chipped plaster flakes curl away from the surface, creating depth and a realistic sense of material fatigue. Dusty grains and granular debris surround the hole, highlighting its worn and broken character. This texture is tileable and physically based ready, making it suitable for realistic rendering in 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It excels in environments depicting ruins, aged interiors, or industrial damage. Ideal for architectural visualization, game asset creation, or VFX where weathered plaster and structural damage must be conveyed authentically. Its rough yet dry surface feel adds tactile realism to any scene needing distressed wall elements or post-apocalyptic aesthetics.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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