Cracked and Holed Dark Plaster Surface Texture with Jagged Fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holed Dark Plaster Surface with Jagged Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-surface-texture-with-holes
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture reveals a dark plaster surface extensively damaged with large irregular holes and jagged fractures. The underlying plaster appears light tan with rough, eroded edges surrounded by sharp splits and subtle chips. Fine hairline cracks extend radially between the holes, forming an intricate spiderweb-like fracture pattern across the smooth yet weathered dark surface. The texture has a dry, slightly dusty feel emphasized by the tonal contrast between the dark plaster and exposed underlying material. Its tileable quality ensures perfect repetition for large scale surfaces without obvious seams. PBR channels are optimized for realistic shading, showcasing roughness variation between the shattered plaster edges and the smoother intact areas. This detailed cracked plaster texture is ideal for adding realistic damage to walls, props, and environments in 3D projects including architectural visualization with aged interiors, industrial corridors, post-apocalyptic ruins, or gritty sci-fi sets. It works seamlessly with Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other popular 3D tools to enhance the authenticity of your scenes and renderings.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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