Cracked Paint Texture with Jagged Fractures in Monochrome Shades

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Paint with Jagged Fractures in Monochrome Shades seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-paint-surface-texture-4k-tileable
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a cracked paint surface featuring large, uneven paint flakes with sharp jagged edges and deep fissures. The cracked areas reveal a darker underlayer, creating high contrast between light and shadow. The paint displays subtle variations of gray and off-white tones, accompanied by scattered spots and stains that emphasize natural wear and weathering. The fractures form a mostly random spiderweb pattern, intersecting irregularly and exposing rough, chipped areas beneath the paint. The surface appears dry with a coarse, brittle feel, capturing the fragile state of old, flaking paint over a solid substrate. This texture is tileable and PBR-ready, offering detailed diffuse, roughness, and normal maps compatible with popular 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Perfect for simulating deteriorated industrial walls, abandoned machinery, or urban decay scenes, it brings an authentic grunge aesthetic to architectural visualizations, game assets, and CG environments. The grayscale palette suits moody, dystopian settings or vintage props where surface erosion and damage detail are important.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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