Cracked and Holes PBR Texture of Broken White Plaster Wall with Jagged Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holes of Broken White Plaster Wall with Jagged Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-broken-white-plaster-wall-texture-with-cracks
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture showcases a highly detailed broken white plaster wall surface characterized by sharply cracked, curled, and torn edges around a central hole. The plaster fragments reveal a subtle layered fiber pattern on their curled edges, suggesting a rigid, brittle construction material. Surrounding the hole are radiating sharp fractures and thin spiderweb cracks spreading outward, creating an organic cracked pattern with small scattered plaster chips. The exposed central cavity is deep black, contrasting strongly with the bright white plaster and emphasizing the depth of damage. The surface feels dry, dusty, and brittle with a tactile roughness emphasized by fine grain and micro-scratches on the plaster surface. This texture is tileable and PBR-ready, compatible with Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software for realistic rendering. It is an excellent choice for creating damaged interior walls, bullet holes, impact effects, or post-apocalyptic and war-torn environment assets. Its highly stylized fracture detail fits well in industrial interiors, military simulations, and urban decay visualizations, adding realism and dramatic impact to architectural visualizations, game assets, and VFX projects requiring believable surface damage with sharp fractured edges and holes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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