cracked white wall PBR texture with torn edges and hole

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked White Wall With Torn Edges And Hole seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-white-cracked-wall-with-hole-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture features a white painted wall surface critically damaged by a prominent torn hole at its center. Surrounding the hole are multiple jagged cracks radiating outward with uneven, rough edges where the paint has chipped and curled away. The cracks vary in width and length, creating an irregular fractured pattern that accentuates the worn, brittle quality of the wall’s outer layer. The hole exposes a deep black void beneath, emphasizing depth and damage severity. The surface presents a predominantly matte finish with subtle variations in paint thickness and texture, suggesting an aged or weathered condition. This texture is perfectly tileable, allowing for continuous application over large 3D surfaces without visible seams. Ideal for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits projects involving post-apocalyptic settings, damaged industrial corridors, abandoned buildings, or detailed prop modeling requiring realistic wall damage effects. Its clean white tones combined with the intense crack details deliver versatility for both architectural visualizations and cinematic VFX scenes needing a stark contrast between intact surfaces and destroyed elements.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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