This seamless PBR texture presents the intricate fractured pattern of black glass damaged by bullet holes. The composition shows distinct circular impact points with radiating fine cracks and large shards scattered irregularly around the points of destruction. The shattered glass pieces display sharp, jagged edges with layered fractures reflecting light subtly against the otherwise matte black glass surface. The color scheme is dominated by deep black contrasted with transparent and reflective cracked shards, creating a strong visual impression of broken and dangerous glass. The overall surface feel is rough and fragmented, with the irregular crack network forming a complex web of damage. This tileable texture is ideal for creating realistic bullet-ridden glass panes or screens in various 3D visualizations. Its PBR-ready maps ensure accurate light and reflection interaction, optimized for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Typical applications include post-apocalyptic environments, crime scenes in games, industrial tech corridors, and sci-fi interfaces where glass damage adds storytelling depth. This texture’s precise detail and high resolution enable realistic close-up renders and seamless tiling over large surfaces without visible repetitions or seams.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.