Cracked & Hole PBR Texture Featuring Pastel-Colored Flaking Paint

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Hole Featuring Pastel-Colored Flaking Paint seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-paint-texture-with-pastel-hues-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture depicts a close-up of cracked and peeling paint layers, characterized by large flaking segments separated by jagged fractures. The material mimics old, weathered painted surfaces where the top coat has cracked extensively and curled upwards at the edges, revealing deep fissures and gaps beneath. The color palette blends soft pastel tones of dusty blue and muted pink, which creates a distinctive artistic or stylized appearance. The cracks form irregular, natural patterns without a strict directionality, enhancing the authenticity of aged, neglected surfaces. The paint appears dry and brittle with visible surface roughness and subtle layering effects, emphasizing the tactile depth of the deteriorated coating. This tileable 4K texture is fully PBR-ready, providing accurate albedo, roughness, and normal detail for realistic rendering in modern 3D engines such as Blender, Unreal Engine, Unity, and more. It is perfect for creating worn walls, aged props, or abstract environmental assets in industrial, post-apocalyptic, or creative visual scenes that require a visually compelling cracked paint look. The seamless nature allows easy repetition without visible edges while preserving the unique fractured paint aesthetic.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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