This seamless 3D PBR texture presents a highly detailed cracked plaster wall with a prominent circular hole featuring rough, jagged edges and a shattered central point reminiscent of impact damage. The plaster surface is light gray with subtle tonal variations, suggesting dry, worn, and slightly dusty conditions. Around the central hole, multiple radiating fractures branch out irregularly across the surface, creating a realistic shattered effect with sharp splits and peeling edges. Piles of broken plaster debris and chipped fragments accumulate around the hole’s base, adding depth and a tangible sense of structural failure. The texture captures the roughness and erosion typical of old or damaged plaster, with visible crumbling and pitted areas contrasting the smoother plaster patches. It is fully seamless and tileable, making it ideal for large surfaces. PBR-ready with detailed normal, roughness, and ambient occlusion maps, it integrates flawlessly into 3D workflows including Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture is perfectly suited for creating worn historic walls, ruined buildings, industrial environments, post-apocalyptic scenes, abandoned factory interiors, or damaged architectural models requiring realistic material damage and distress details. Its unique cracked and holed plaster pattern provides a compelling visual narrative of decay and destruction.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.