cracked plaster PBR texture featuring bullet holes and shattered edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Featuring Bullet Holes And Shattered Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-bullet-holes
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture depicts a cracked plaster surface in a muted beige tone, characterized by numerous sharp fractures radiating from a central large bullet hole. The plaster is visibly worn and brittle with jagged, torn edges around holes and cracks, conveying a scene of impact damage. Bullet casings in a metallic copper tone are scattered across the surface, complementing the intricate fractured detail. The matte, dry finish of the plaster contrasts with the smooth, reflective metal of the bullets, creating a distinct layered effect. The crack pattern is predominantly radial around the central hole, spreading irregularly outward with some smaller fractures dividing the surface into raised, rough shards. This tileable texture is PBR-ready, suitable for adding authentic battle-damage or distressed details to walls, props, and surfaces within industrial or war-themed 3D scenes. It's optimized for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, enhancing visual realism in architectural visualization, game development, or cinematic VFX projects. This texture’s unique combination of cracked brittle plaster and embedded bullet casings creates a vivid warzone atmosphere that stands out in any post-apocalyptic or military environment.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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