This seamless PBR texture depicts a cracked plaster surface in a muted beige tone, characterized by numerous sharp fractures radiating from a central large bullet hole. The plaster is visibly worn and brittle with jagged, torn edges around holes and cracks, conveying a scene of impact damage. Bullet casings in a metallic copper tone are scattered across the surface, complementing the intricate fractured detail. The matte, dry finish of the plaster contrasts with the smooth, reflective metal of the bullets, creating a distinct layered effect. The crack pattern is predominantly radial around the central hole, spreading irregularly outward with some smaller fractures dividing the surface into raised, rough shards. This tileable texture is PBR-ready, suitable for adding authentic battle-damage or distressed details to walls, props, and surfaces within industrial or war-themed 3D scenes. It's optimized for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, enhancing visual realism in architectural visualization, game development, or cinematic VFX projects. This texture’s unique combination of cracked brittle plaster and embedded bullet casings creates a vivid warzone atmosphere that stands out in any post-apocalyptic or military environment.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.