Cracked & Hole PBR Texture Featuring Turquoise Painted Surface with Deep Fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Hole Featuring Turquoise Painted Surface with Deep Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-turquoise-paint-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a cracked and weathered turquoise painted surface with prominent deep fractures and fissures creating a fragmented pattern across the material. The paint has visibly dried and peeled away in places, revealing rough, dusty substrate underneath. The cracks are irregular and jagged, with smaller splits radiating from the larger breaks, giving a natural, chaotic formation. Subtle color variations from lighter aqua to muted teal add depth, complemented by dusty and eroded areas of exposed, rough underlying material with a beige-gray tone. The surface reads as dry and brittle, with chipped paint flakes on edges, suggesting long-term wear and environmental exposure. Designed for 3D artists, this texture is 4K resolution, tileable and fully PBR-ready, ensuring realistic rendering in engines and software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Perfect for enhancing surfaces in industrial corridors, sci-fi installations, damaged props, or dystopian urban scenes needing compelling visual wear. Its unique combination of turquoise hues and cracked structure provides a striking aesthetic for texturing broken wall panels, decayed metallic surfaces, or futuristic battle-worn assets.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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