Cracked and Holed Painted Wall PBR Texture with Earth Tones

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holed Painted Wall with Earth Tones seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-painted-wall-texture-with-holes-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture captures a painted wall surface exhibiting significant cracking and chipping effects. The material is primarily a painted plaster or drywall, featuring a pale blue base with off-white patches where the paint has peeled away. The crack formation is irregular yet spans vertically and diagonally across the surface, creating jagged fractures with rough, exposed edges. Large holes with curled, chipped outlines reveal deeper layers beneath the damaged paint, adding a tactile sense of depth and wear. The paint surface appears dry and brittle with subtle dirt and shadow variations around the breaks, enhancing realism. This tileable 4K texture is PBR ready and suitable for use in 3D modeling, game development, architectural visualization, VFX, and product rendering. It fits especially well for depicting aged or abandoned structures, indoor walls of ruined buildings, urban exploration scenes, or decaying industrial environments. Compatible across popular engines and software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture provides a realistic base to simulate distressed, weathered, and damaged painted wall surfaces with genuine detail and subtle color variation.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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