Cracked and Holes PBR Texture of Multilayered Colorful Painted Wall

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holes of Multilayered Colorful Painted Wall seamless PBR texture preview
LMB — rotate · RMB — pan · Wheel — zoom

Texture Info

IDcracked-seamless-pbr-cracked-painted-wall-texture-with-holes
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
Not verified
Original asset ID
Not verified
Original license
Not verified
Import method
Not verified
Review status
Not verified
Review date
Not verified
This unique seamless PBR texture captures the intricate details of a multilayered painted wall showcasing extensive cracking, peeling, and a prominent central hole. The surface features thick paint layers in vibrant hues of warm pink, mustard yellow, and bright sky blue beneath, revealing the complex aging and damage of the substrate. The cracking structure forms a network of jagged, irregular splits creating lifted, torn paint fragments with sharp chipped edges, revealing the different paint strata visibly worn over time. Tiny paint bubbles and subtle roughness add tactile realism to the otherwise harsh, fragile surface. This texture conveys a dry, weathered feel indicative of neglected urban walls or artistic decay in post-apocalyptic or industrial environments. Its seamless, tileable nature and PBR-ready maps ensure perfect integration into 3D workflows. Ideal for game development, architectural visualization, or VFX using Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D, this texture suits scenes needing colorful, distressed wall surfaces with character, such as factory interiors, graffiti environments, or props requiring vibrant, dynamically eroded layers.
Advertisement

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

Advertisement

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

Advertisement

AITextured Tools

Generate maps from existing images, preview materials, convert channels, and package compatible inputs for Blender, Unity, and Unreal Engine.