This seamless PBR texture showcases a white plaster surface extensively cracked and punctured by several large holes with jagged, chipped edges. The plaster material exhibits peeling layers around the holes, revealing rough, eroded interiors with varying depths and shadows. Fine networked cracks form irregular spalling patterns radiating from the damaged areas, adding complexity to the surface detail. The main color is bright white with subtle gray variations caused by shadows and surface roughness, contributing to a natural worn and weathered feel. The surface portrays dry and brittle characteristics, reinforced by the curled edges of the peeling plaster, providing a tactile sense of old, fragile wall materials. This tileable texture is ideal for use in 3D modeling, game assets, architectural visualization, and VFX projects, offering high-quality detail for realistic decay effects. It works seamlessly in popular engines and software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its usage perfectly fits industrial corridors, ruined interiors, abandoned constructions, or post-apocalyptic scenes, where authentic damaged plaster walls play a critical role in environmental storytelling. The high-resolution 4K source ensures crisp rendering, while the PBR readiness guarantees accurate light interaction in physically based workflows.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.