Cracked and Holed White Plaster Texture with Jagged Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holed White Plaster with Jagged Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-hole-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture presents a highly detailed cracked plaster surface with a large central hole revealing a dark void beneath. The material is predominantly white plaster, exhibiting multiple layers of fragmented chunks around the perimeter of the hole. The surface is dry and matte, showing extensive multi-directional fractures and fine cracks emanating outward from the central fractured zone. The chipped edges have varied thickness with small fallen debris remnants, creating a sense of worn, brittle plaster. The crack pattern is organically irregular, with branching fractures and jagged splits creating an authentic damaged look. This texture is tileable and PBR-ready, leveraging a 4K source resolution for exceptional detail and clarity in close-up views. It is perfectly suited for 3D modeling, game development, architectural visualization, VFX, and product rendering pipelines that require realistic plaster damage, worn walls, or construction site debris. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it fits best in scenes depicting ruined interiors, abandoned buildings, or industrial decay environments, providing a convincing visual of cracked and broken plaster surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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