Cracked Volcanic Lava PBR Texture with Glowing Red Cracks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Volcanic Lava with Glowing Red Cracks seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-volcanic-lava-texture-4k-3
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This highly detailed seamless PBR texture depicts a fractured volcanic lava surface characterized by large, irregular cracked plates of dark, cooled lava. The surface features prominent fissures with glowing molten lava visible beneath, emitting fiery red and orange light. The cracked slabs display rough, weathered textures with subtle swirling formations on the cooled crust, combining smooth and rugged surface variations. The cracks form a semi-random network, emphasizing a dynamic fractured landscape. The coloration contrasts deep charcoal black with bright glowing reds that suggest intense heat underneath. This tileable texture is PBR-ready, providing accurate roughness, height, and metallic maps ideal for realistic 3D rendering. Suitable for use in computer graphics engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, the texture excels in creating volcanic terrains, sci-fi landscapes, volcanic rock props, or post-apocalyptic environment scenes. Its unique detail and radiant emissive quality add dramatic impact to industrial corridors, volcanic caves, alien surfaces, or game worlds requiring damaged and glowing cracked ground effects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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