Cracked and Peeling White Paint PBR Texture with Jagged Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Peeling White Paint with Jagged Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-peeling-paint-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture portrays a close-up view of cracked and peeling white paint with jagged, curled edges revealing a smooth, matte grey surface underneath. The peeling paint chips exhibit intricate roughness and subtle woodgrain-like brushstroke details, creating a tactile sense of depth and deterioration. A network of fissures and splits radiates irregularly around the exposed area, with varying crack widths from thin fractures to larger ruptures, emphasizing structural aging and weathering. The color palette is dominated by bright white on the paint surface contrasted with soft grey beneath, providing a clean but worn aesthetic. The texture’s overall condition appears dry and brittle, simulating natural degradation over time without dirt or stains, making it versatile for any industrial, abandoned building, decayed interior, or sci-fi habitat environment. This PBR-ready, tileable texture pairs perfectly with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows, enhancing realism in architectural visualization, game asset texturing, and VFX production. Use it for modeling dilapidated factory walls, damaged drywall, worn props, or aged machinery surfaces with authentic physical surface details and layered material structure.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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