This high-resolution seamless PBR texture portrays a close-up view of cracked and peeling white paint with jagged, curled edges revealing a smooth, matte grey surface underneath. The peeling paint chips exhibit intricate roughness and subtle woodgrain-like brushstroke details, creating a tactile sense of depth and deterioration. A network of fissures and splits radiates irregularly around the exposed area, with varying crack widths from thin fractures to larger ruptures, emphasizing structural aging and weathering. The color palette is dominated by bright white on the paint surface contrasted with soft grey beneath, providing a clean but worn aesthetic. The texture’s overall condition appears dry and brittle, simulating natural degradation over time without dirt or stains, making it versatile for any industrial, abandoned building, decayed interior, or sci-fi habitat environment. This PBR-ready, tileable texture pairs perfectly with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows, enhancing realism in architectural visualization, game asset texturing, and VFX production. Use it for modeling dilapidated factory walls, damaged drywall, worn props, or aged machinery surfaces with authentic physical surface details and layered material structure.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.