This high-resolution, seamless PBR texture captures an aged surface with cracked and peeling pale blue paint. The paint flakes show irregular, jagged edges curling away from the substrate, revealing a rough, coarse, dark brown material underneath. The cracked pattern is organic and randomly scattered, with some broad peeled sections and smaller chips creating varied height differences contributing to the realistic surface depth and shadowing. Small pits and scratches accentuate the weathered, eroded appearance. The paint finish is matte with dry, brittle characteristics, suggesting long-term neglect or exposure to harsh environmental conditions. This tileable texture perfectly replicates damaged painted walls, vintage metal panels, or decayed industrial surfaces. It is fully PBR-ready for physically accurate rendering workflows compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for adding realistic aged effects in post-apocalyptic settings, abandoned factory scenes, or any project requiring distressed layered paint detail with real-world surface imperfections.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.