Cracked Plaster Hole Texture with Jagged Edges and White Paint

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Cracked Plaster Hole with Jagged Edges and White Paint seamless PBR texture preview

Texture Info

IDcracked-seamless-pbr-cracked-plaster-hole-texture-4k-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This seamless PBR texture features a highly detailed cracked plaster surface with a large irregular hole surrounded by jagged, fractured edges. The primary color is a stark white paint overlaying the plaster, contrasting subtly against a soft, muted blue-gray background visible through the hole. The cracked areas reveal rough, brittle plaster material beneath with sharp, torn fragments and scattered debris. The cracks spread in a radiating pattern from the hole's center, emphasizing the breakage and damage. The surface appears dry and worn with fine imperfections and subtle paint peeling. This tileable 4K texture is PBR-ready, making it ideal for use in 3D modeling, game development, architectural visualization, VFX, and product rendering pipelines. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it fits best in scenes involving dilapidated interiors, construction damage, industrial decay, or post-apocalyptic environments. Its expressive, fractured plaster detail adds realistic wear and tear to walls or props, enhancing the gritty or aged aesthetics.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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