cracked and hole PBR texture of torn white plaster wall

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked And Hole Of Torn White Plaster Wall seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-hole-texture-4k-detail-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a dramatic torn hole in a white plaster surface, featuring jagged edges and multiple radiating cracks that create a highly realistic representation of wall damage. The surface is predominantly smooth and matte white, emphasizing the sharp breaks and curled fragments around the central hole. Fine fractured fissures extend outward in irregular, natural patterns, giving a convincingly aged and broken look to the plaster material. The torn edges exhibit subtle depth and thickness, with small curled segments peeling back, enhancing the sense of three-dimensional damage. This texture is tiled and seamless, making it perfect for large surface applications while maintaining flawless continuity in 3D modeling and rendering projects. It is PBR-ready, providing layered maps for diffuse, normal, roughness, and metalness to achieve maximum realism in engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for use in architectural visualization, interior damage props, game environments with destructible elements, or post-apocalyptic location design. This texture adds a striking visual of structural decay to industrial, urban, or sci-fi scenes, elevating the mood with authentic surface detail and believable material damage effects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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