Cracked Volcanic Lava Rock PBR Texture with Fiery Crevices

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Volcanic Lava Rock with Fiery Crevices seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-volcanic-lava-rock-texture-4k-6
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a striking cracked volcanic lava surface with vivid molten lava glowing through deep fissures. The primary material is a dark, almost black rocky crust with intricate cracks and chipped edges revealing radiant orange and red lava flows beneath. The surface has a smooth yet rugged look, featuring subtle ridges, fractures, and heat-distorted patterns suggesting cooling magma. The bright, fiery cracks form an organic, web-like pattern that contrasts dramatically against the rough, charred rock plates. This tileable, 4K-resolution texture is perfectly suited for 3D modeling, game development, architectural visualization, and VFX projects that require dramatic volcanic or molten rock surfaces. It is PBR-ready, compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. The texture enhances scenes such as volcanic environments, sci-fi landscapes, fantasy terrains, and industrial decay settings where realistic cracked and molten effects elevate visual storytelling. Its unique combination of vibrant lava and cracked rock makes it a powerful asset for digital artists seeking dramatic, dynamic surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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