Cracked & Hole PBR Texture of Deep Red Aged Paint with Jagged Breaks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Hole of Deep Red Aged Paint with Jagged Breaks seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-red-paint-surface-with-holes
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This 4K seamless PBR texture showcases an intense, cracked surface of aged deep red paint dramatically weathered to reveal torn and jagged holes. The primary color is a rich, glossy crimson with subtle gradients from brighter to darker reds, emphasizing natural wear patterns. The cracked paint forms irregular, large flakes with chipped and curled edges, displaying fine grain lines that highlight the brittle quality of the material. Exposed underlying areas appear dark, nearly black with roughened surfaces marking the edges of the tears, enhancing the depth and three-dimensionality of the texture. The overall feel is rough and dry, evoking an industrial or post-apocalyptic mood where painted metal or wood has suffered significant degradation. This tileable texture is specially crafted for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, making it ideal for game assets, architectural visualizations, VFX scenes, and props requiring authentic damaged surfaces. It fits perfectly in scenes depicting abandoned factory walls, rusted machinery, decayed sci-fi environments, or weathered construction materials, providing artists with an eye-catching, high-detail base for realistic or stylized renders.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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