Cracked Black Paint PBR Texture with Deep Fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Black Paint with Deep Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-black-paint-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 4K PBR texture captures the essence of heavily cracked and weathered black paint with deep fractures and peeled fragments. The surface features large, polygonal paint flakes with rough, chipped edges separating each cracked section. The cracks create an irregular web-like network with varying widths, exposing dark crevices beneath the paint layer. The paint itself shows subtle glossy reflections combined with rough patches and evident flaking, adding realism and depth. Small scratches and abrasions add further detail to the worn, aged surface. The overall color palette is dominated by deep matte black and dark gray, highlighted by brighter reflective edges where the paint has chipped away. This texture is tileable and PBR-ready, making it perfect for rendering realistic damaged surfaces in multiple environments. Its distressed, decayed paint look fits exceptionally well in industrial corridors, sci-fi settings, factory floors, or any scene requiring a gritty, post-apocalyptic or abandoned aesthetic. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this cracked paint texture will enhance the authenticity of your 3D models, props, and architectural visualizations.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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