This seamless 3D PBR-ready texture features a vividly cracked paint surface with a prominent circular hole at its center, providing a dynamic focal point. The cracking pattern radiates outward in irregular, fractured shards that range from small chips to wide splinters, creating a realistic depiction of aged and heavily weathered paint. The material presents a dry, matte surface with textured roughness highlighting the fractured edges and subtle embossed detail typical of peeling paint layers. The color palette spans a striking gradient, transitioning from deep, warm reds and oranges on one side through bright yellows near the center, then cooling into rich aqua and blue hues towards the opposite edge. This gradation accentuates visual depth and interest, making it perfect for eye-catching visual effects or environmental storytelling in 3D projects. The hole's jagged crater-like edges expose a darker underlying base, adding a sense of damage and decay reminiscent of abandoned walls or distressed industrial surfaces. Because the texture is seamless and tileable, it easily adapts to various scales and shapes for large surfaces or close-up props. Its PBR workflow compatibility suits popular software and engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture is ideal for creating compelling post-apocalyptic environments, damaged sci-fi panels, factory floors with worn paint, or dramatic wall art featuring expressive color contrasts. It merges artistic vibrancy with gritty realism, enhancing any asset or scene that demands a visually powerful cracked and hole-damaged paint effect.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.