Cracked Glass PBR Texture Featuring Central Circular Hole and Fractured Web Pattern

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Glass Featuring Central Circular Hole and Fractured Web Pattern seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-glass-texture-with-central-hole
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This detailed seamless PBR texture depicts a black glass surface shattered with a prominent central circular hole. The glass material is characterized by fine cracks radiating outward from the hole, creating an intricate network of fractures and splinters. Around the edges of the hole, the glass is torn and chipped, exposing varying thicknesses and rough jagged surfaces. The black base color contrasts sharply with the bright, white highlights along the cracked edges, emphasizing the severity of the damage. Subtle surface scratches and light reflections enhance the worn and broken feel of the glass, giving it a highly realistic shattered appearance. The texture is tileable and PBR-ready, supporting accurate roughness, metallic, and normal mapping for photorealistic rendering. Its dark monochrome palette and fractured design make it perfect for game environments, architectural visualizations, or VFX requiring broken windows, industrial decay, or damaged sci-fi panels. Compatible with popular 3D engines and software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture offers versatile use in any project needing shattered glass effects with central damage.
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Best Uses for This Texture

  • Windows, panels and architectural glazing
  • Decorative glass surfaces
  • Product visualization and close-up material studies
  • Game props and environment details
  • Realtime and WebGL transparency previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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