Cracked Plaster PBR Texture Featuring Deep Holes and Fragmented Surfaces

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Featuring Deep Holes and Fragmented Surfaces seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-deep-holes-5
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture captures an intensely cracked plaster surface with a dramatic central hole surrounded by fragmented shards. The damaged plaster is almost pure white with subtle gray shading around the edges of cracks, emphasizing the depth and erosion of the brittle material. The cracked network radiates irregular, jagged splits that spread in all directions, creating a natural chaotic pattern devoid of clear linear or radial symmetry, resembling severely weathered or impact-damaged plaster. The hole's broken edges reveal rough, porous inner plaster with fine debris, adding visual richness and realism. The surface overall has a dry, matte appearance, with sharp contrasting shadows between the cracked plaster flakes and the dark void beneath. This tileable texture is ideal for creating worn walls, disaster scenes, or ruined architectural visualizations. It works seamlessly in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and similar 3D software for game development, VFX, or product renders. Its unique fractured style suits industrial decay, post-apocalyptic settings, or aged interiors where plaster damage needs to convey fragility and abandonment. The PBR-ready maps guarantee physical accuracy under various lighting conditions, ensuring the cracks and broken plaster fragments react authentically to scene illumination.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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