Cracked & Hole PBR Texture of Shattered Blue Plaster Wall with Bold Fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Hole of Shattered Blue Plaster Wall with Bold Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-shattered-cracked-plaster-wall-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture presents a vividly shattered plaster surface in deep blue hues, fractured by wide, bold cracks and chipped edges exposing a glowing red underlayer. The cracked fragments vary in size and shape, creating an irregular, fractured web pattern reminiscent of a broken wall or ceiling that has collapsed. The texture's surface conveys a tactile feel of dry, brittle plaster with subtle wear and sporadic dirt accumulations within fractures and breaks. The interplay of cool blue plaster and warm red inner glow adds a dramatic contrast, evoking an industrial, sci-fi or post-apocalyptic atmosphere. Its 4K resolution ensures crisp detail in close-up renders, while the seamless tileability allows easy repetition across large surfaces without visible seams. PBR-ready maps include natural roughness and height variations, perfect for physically accurate light response in engines like Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. This texture is suited for game development, architectural visualization of distressed interiors, cinematic VFX, or sci-fi environments featuring damaged walls, collapsed structures, or mysterious glowing fissures. It is a unique option for users seeking a cracked plaster damaged wall effect with dramatic color contrast and intricate fractured detail in their 3D projects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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