Of Cracked Multicolor Painted Wood With Large Central Hole

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Of Cracked Multicolor Painted Wood With Large Central Hole seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-painted-wood-with-hole-texture
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution, seamless PBR texture depicts a wooden plank surface with multiple layers of peeling, cracked paint revealing natural wood underneath. Vivid bands of red, orange, yellow, green, and blue paint fade and fracture over the wood grain, while a striking central hole surrounded by radiating cracks forms the primary focal point. The paint appears aged and dry, with flaking chips and sharp edges, creating a tactile roughness and layered depth. The wood grain and knots beneath add authentic detail, emphasizing wear and weathering. This texture is fully tileable and PBR-ready, suitable for Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows. It fits perfectly in scenes showcasing abandoned buildings, rustic props, or stylized industrial and post-apocalyptic environments that require colorful but damaged wooden surfaces. With its distinct chromatic variation and realistic cracked and broken wood elements, it brings nuanced character and storytelling potential to 3D models, game assets, and architectural visualizations alike.
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Best Uses for This Texture

  • Wood floors, parquet and wall panels
  • Furniture, cabinets and product renders
  • Rustic beams, fences and exterior props
  • Game environment surfaces
  • Archviz interiors and close-up material shots

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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