Cracked Plaster Texture Featuring Deep Breaks and Rough Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Featuring Deep Breaks and Rough Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-deep-holes
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K PBR texture captures a weathered, cracked plaster surface marked by large fragmented sections separated by deep, irregular holes. The material is plaster—evident from its dry, chalky texture and brittle crush patterns with flaked edges that curl slightly upward, revealing rough, porous sub-surfaces beneath. The dominant hues are neutral grays with subtle tonal variations from light to dark, highlighting the uneven surface elevations and roughness. Fine crack networks interweave throughout each fragment, forming a natural, non-directional web pattern that emphasizes chaotic structural damage. This tileable texture is fully seamless, allowing for flawless repetition in 3D workflows, and is PBR-ready to accurately respond to different lighting scenarios. It perfectly suits neglected indoor walls, abandoned buildings, ruin scenes, or industrial corridors in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D projects. Use it to add authentic surface decay to architectural visualization, post-apocalyptic game environments, or detailed props requiring a heavily distressed plaster finish. The visual complexity and strong depth cues make it stand out for realistic material layering and ambient occlusion effects in physically based rendering pipelines.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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