Cracked and Holes PBR Texture of Blue Plaster with Jagged Chipped Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holes of Blue Plaster with Jagged Chipped Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-surface-with-chipped-holes
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture depicts a highly detailed cracked plaster surface in a distinct bluish tone. The texture showcases an array of fractured splits and chipped edges, revealing deep jagged holes that emphasize wear and decay. The plaster material features dry, rough patches with varied fragment shapes, ranging from small fissures to larger broken pieces. The cracks are mostly irregular and interconnected in a chaotic pattern, highlighting the natural eroded state of a damaged wall or ceiling. Soft shadows and subtle surface imperfections add to the realism, while the cool bluish hues dominate with slight gradients giving depth without overwhelming color variance. This tileable 4K texture is PBR-ready, optimized for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows. It fits perfectly in industrial or urban scenes, post-apocalyptic settings, abandoned buildings, or creative visual effects that require authentic cracked plaster surfaces with holes and breaks. Its unique jagged hole structure provides excellent detail for foreground props or background elements needing material wear and tear effects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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