Cracked & Holes PBR Texture of Weathered Blue Plaster with Chipped Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Holes of Weathered Blue Plaster with Chipped Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-texture-with-holes-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture showcases a distinctive cracked and chipped plaster surface with a muted blue-green top layer. The texture is characterized by irregular fractures and large holes that reveal an earthy brown substrate beneath. The cracked fragments have jagged, fragmented edges that convey a worn and aged look, while both the plaster surface and breaks exhibit fine detailing of depth and roughness. The plaster appears dry, matt with slightly raised segments separated by deep fissures and crevices. Slight weathering dirt particles and speckles accentuate the natural erosion feel. This tileable texture is perfect for realistic architectural visualizations, game environments, and films requiring damaged or decayed wall surfaces. Its mix of cracked flat panels and torn plaster pieces fit well in industrial interiors, abandoned buildings, post-apocalyptic scenes, or sci-fi sets with structural damage. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it enables artists to paint distressed effects seamlessly across large 3D models or scenes.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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