This high-resolution, seamless PBR texture depicts a broken plaster wall with a sharply cracked hole. The plaster surface is smooth and painted in a soft, muted white tone with subtle variations to mimic authentic wear. Around the hole, you can observe torn and slightly chipped edges, showing a layered, fragile material that gives realistic depth and structural damage. Fine cracks spread irregularly from the damaged area, enhancing the impression of a brittle surface prone to breakage. The texture's surface is matte with mild roughness, indicating a dry, aged plaster without moisture or dust. This texture is tileable and optimized with PBR maps, perfect for Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It suits scenes requiring damaged interior walls, abandoned buildings, or environmental storytelling elements in architectural visualizations, game levels, and VFX. Its clean white color combined with realistic cracking details gives versatility to simulate both recent and old damage in various creative projects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.