Cracked & Holed White Paint PBR Texture with Peeling Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Cracked & Holed White Paint with Peeling Edges seamless PBR texture preview

Texture Info

IDcracked-seamless-pbr-cracked-white-paint-texture-with-holes
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This high-resolution 4K seamless PBR texture showcases a white painted surface extensively cracked and damaged with large irregular holes. The cracks form sporadic, natural fractures that spiderweb outward from the jagged hole centers, revealing a deep cavity beneath the peeled paint layers. The peeling edges curl upward realistically, enhancing the sense of depth and material thickness. Subtle scratches and near-edge chips add to the worn, deteriorated condition of the surface. The paint surface itself is smooth but shows delicate variations in brightness and shadow due to the curled fractures and minor surface imperfections. This texture is tileable and perfectly suited for PBR workflows in game engines such as Unreal Engine, Unity, and 3ds Max, as well as visualization in Blender and Cinema 4D. It excels in scenarios illustrating aged industrial walls, urban decay, damaged architectural props, or sci-fi environments needing a distressed exterior feel. Use it to bring fine detail realism to damaged panels, cracked wall surfaces, or destructible assets that require believable paint material degradation.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.