Cracked and Holed Plaster Wall PBR Texture with White and Gray Damaged Surface

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holed Plaster Wall with White and Gray Damaged Surface seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-wall-texture-in-white-gray
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture represents a heavily cracked plaster wall with prominent chips and fractured edges exposing underlying rough material. The surface is primarily a pale white and light gray, featuring subtle darker stains and smudge marks that enhance realism. Multiple deep, irregular cracks intersect horizontally and vertically, breaking the plaster into large jagged segments with curled up edges that appear lifted and peeling. Small pits and holes dot the surface and cracks, revealing a grainy, rough substrate beneath the worn plaster. The texture reflects a dry, aged feel with surface roughness accentuating its tactile decay. The crack and chip pattern is random without directional bias, providing natural variety. This 4K high-resolution tileable texture is fully PBR-ready, compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use it to add convincing wall damage, aged interiors, or dilapidated architecture to industrial corridors, urban ruins, sci-fi environments, or post-apocalyptic scenes. It is perfect for 3D artists needing realistic detail and seamless tiling for large surfaces where cracked plaster damage is essential.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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