Cracked Plaster Wall PBR Texture Featuring Deep Central Hole with Peeling Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Wall Featuring Deep Central Hole with Peeling Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-wall-texture-with-deep-hole
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture showcases a white plaster surface dramatically fractured around a central deep hole. The plaster material is smoothly rendered with a matte finish, emphasizing its dry and brittle nature. Radiating from the center, irregular cracks spiderweb outward with jagged, peeled segments curling away from the rupture, exposing a pitch-black void behind for striking contrast. Fine chipped fragments and smaller flaking pieces add naturalistic distress, while subtle surface burrs on the plaster's broken edges reveal granular texture and erosion. The monochromatic white color palette contrasts sharply with the empty dark core, enhancing depth perception. This tileable texture is crafted in 4K resolution and PBR-ready, supporting accurate light reflections and shadows across 3D engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is particularly suited for visualizing damaged walls in abandoned industrial sites, post-apocalyptic interiors, or zones of structural collapse. The pattern’s radial crack network combined with the layered peeling effect provides photorealistic detail perfect for close-up renders, environmental storytelling, game assets, and visual effects. Whether used for architectural visualization or dynamic game environments featuring decay and damage, this texture adds authenticity and immersive wear to your 3D creations.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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