Cracked Painted Surface Texture Featuring Central Hole and Multicolored Peeling Paint

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Painted Surface Featuring Central Hole and Multicolored Peeling… seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-painted-surface-with-hole-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
Not verified
Import method
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Review status
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Review date
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This seamless and tileable 4K PBR texture depicts a multicolored painted surface exhibiting extensive cracking and peeling with a pronounced central hole. The surface material appears to be painted wood or metal with thick coats of paint that have fractured and lifted, revealing layered colors beneath. Predominant colors include bright white, turquoise blue, warm yellow, orange, and red, arranged concentrically around the deep black hole center. The paint layers show chipped edges and flaked fragments curling outward, emphasizing damage progression and depth. Fine thin fractures radiate outward, connecting the broken paint fields like a spider web. The texture’s roughness and normal details capture the coarse flaking and cracked surface finish vividly, enhancing realism. This 3D cracked and holed texture is PBR-ready, compatible with Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other render engines. Its eye-catching colorful decay and dynamic hole damage make it well suited for industrial, urban decay, sci-fi facility, or post-apocalyptic visualizations where vibrant destruction or aged painted surfaces are required. The pattern’s seamless design allows for flexible tiling on large surface areas or props, adding visual interest with fractured paint and hole damage effects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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