This seamless 3D PBR texture depicts a distinctive cracked paint surface layered in a deep teal color with multiple irregular holes and peeling edges, creating a dramatic look typical of long-term deterioration or environmental damage. The material is a thick painted coating with a matte yet slightly rough finish that emphasizes the fractured and curved cracked layers. The cracks form jagged splits and tears radiating around the holes, revealing a dark underlayer with realistic chipped, fragmented paint flakes curling away from the edges. Small raised flakes and subtle fine crack details enhance the depth and complexity. This texture stands out with its rich teal base and finely grained surface wrinkles, adding a tactile dimensionality. The pattern is random and organic, with clusters of irregular openings scattered across the surface, conveying a sense of decay or structural failure. Fully seamless and tileable, this 4K high-resolution texture is designed for accurate PBR workflows compatible with industry-standard 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use it to create believable damaged paint effects on industrial props, sci-fi assets, abandoned environments, or post-apocalyptic interiors, as well as detailed close-ups where surface wear and tear must be vividly conveyed. Its dark teal tone and peeling quality make it ideal for visual narratives involving aged painted metal, factory machinery, or corroded paneling. This unique PBR cracked paint and holes texture is perfect for adding realism and mood to a variety of creative 3D projects requiring authentic surface damage representation.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.