Seamless 3d texture pbr 8k glossy drops on stone surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k glossy drops on stone surface

Texture Info

IDseamless-3d-texture-pbr-8k-glossy-drops-on-stone-surface
CategoryDrops on the surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture presents a highly detailed and photorealistic depiction of glossy water drops resting on a natural stone surface, captured at an exceptional 8K resolution. The base material simulates a coarse, mineral-rich stone substrate characterized by subtle porosity and weathered microvariations, reflecting natural aging and environmental exposure. The rough stone surface is interspersed with tiny grains and mineral inclusions, which create depth and complexity in the BaseColor (Albedo) channel, featuring muted earth tones with occasional darker flecks. The Normal map intricately conveys the spherical geometry of the glossy drops alongside the uneven stone relief, while the Height and Displacement channels enhance tactile realism by defining the wet droplets’ adhesion and subtle ripple effects where water interacts with the rough texture beneath. The texture’s surface finish mimics a naturally wet, glistening stone, balancing a semi-polished wet shine with areas of matte roughness, which is effectively captured in the Roughness channel to replicate the contrast between the smooth water droplets and the coarser stone grain. The Metallic channel is minimal, consistent with the non-metallic stone base, and Ambient Occlusion adds realistic shading in crevices and under droplets, reinforcing spatial depth and enhancing visual fidelity.

This high-quality PBR texture is optimized for seamless tiling, making it ideal for rendering wet rocky or stone surfaces in diverse 3D environments such as architectural visualizations, natural landscapes, or game assets. It is fully Unreal Engine, Blender, and Unity ready, ensuring compatibility and ease of integration into popular rendering pipelines. The texture’s 8K resolution allows for close-up views without loss of detail, preserving the intricate interplay of light and moisture on the stone surface. For optimal results, adjusting the UV scale to moderate values avoids overly repetitive patterns while fine-tuning the Roughness map can help modulate the wetness level to suit different lighting scenarios or artistic directions. Additionally, subtle height or parallax mapping can be employed to accentuate the three-dimensional quality of the droplets, further enhancing immersion and realism in rendered scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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