This seamless 3D PBR texture at 8K resolution showcases exquisitely detailed water bead highlights on a metal surface, designed to bring a high level of realism to digital materials. The base substrate is a polished metal, subtly oxidized to enhance its natural reflectivity while retaining a slight brushed finish that interacts beautifully with moisture. Fine droplets of water cling to the surface, demonstrating natural wetness and adhesion properties that mimic real-world behavior. These droplets create glossy glisten effects characterized by intricate microtexture, emphasizing the interplay of light and shadow on both the wet metal and the water beads. The texture captures subtle variations in roughness and reflectivity caused by the presence of moisture, resulting in a convincing wet surface shine that enhances any 3D visualization involving rain or condensation on metallic objects.
In terms of materials composition, the metal base is represented through the PBR channels with a metallic value close to 1, indicating a true metal surface, while the BaseColor/Albedo channel reflects a slightly desaturated steel hue with faint oxide layers that add depth and realism. The Normal map finely details the microtexture of the water droplets and the brushed metal grain orientation, providing convincing surface irregularities and adhesion points. Roughness is carefully tuned to show the contrast between the smoother wet droplets and the slightly rougher metal substrate, enhancing the glossy highlights and subtle diffuse reflections. The Height/Displacement map enhances the perception of droplet volume and surface tension, while Ambient Occlusion adds depth to crevices where water accumulates, completing the realistic effect of moisture interacting with metal.
Crafted with compatibility in mind, this high-quality, seamless 8K texture is fully Unreal Engine, Blender, and Unity ready, ensuring seamless integration into your 3D projects without sacrificing detail or performance. For best results, it is recommended to fine-tune the UV scale to match the intended object size, allowing the water bead highlights to maintain natural proportions. Additionally, adjusting roughness values can help to balance the wet shine and metal reflectivity, enhancing realism depending on environmental lighting and scene context. This texture is ideal for realistic rendering of wet metallic surfaces exposed to rain or humidity, delivering detailed and dynamic moisture behavior that elevates any digital material library.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
