This seamless 3D texture captures the delicate morning dew resting on a natural leaf surface with unparalleled detail at an impressive 8K resolution. The base substrate is an organic leaf, showcasing its fibrous microstructure and subtle vein patterns, enhanced by the presence of fresh dew droplets that are spherical and clustered naturally. These droplets demonstrate realistic droplet adhesion and water bead highlights, creating a convincing wetness effect that brings the surface to life. The texture’s surface finish combines the natural matte appearance of the leaf with glossy wet spots where dew accumulates, emphasizing the contrast between dry and moist areas. Pigments within the leaf’s epidermis provide subtle green hues and variations, while the transparent water droplets refract light softly, enhancing photorealism and depth.
In terms of PBR channels, the BaseColor (Albedo) layer presents the leaf’s organic green tones interspersed with translucent highlights from dew droplets, while the Normal map captures the fine microtexture of the leaf’s veins and the curvature of each water bead. The Roughness channel differentiates between the matte leaf surface and the smooth, reflective wet droplets, enabling realistic light interaction. Metallic values remain minimal, reflecting the organic non-metallic nature of the substrate. Ambient Occlusion adds depth around clustered droplets and leaf veins, emphasizing crevices where moisture collects. Height and Displacement maps accurately portray the subtle elevation changes caused by dew accumulation and surface microstructure, further enhancing the tactile realism of the texture.
Optimized for seamless tiling, this texture is fully compatible and Unreal, Blender, and Unity ready, making it ideal for natural environment renders where fresh morning dew on foliage is needed to convey realism and atmosphere. When applying this texture, consider adjusting the UV scale to balance detail visibility across different leaf sizes, and fine-tune the roughness channel to control the wetness intensity, creating either a fresh glistening look or a more subdued dampness depending on the scene’s lighting conditions. The high-resolution 8K detail ensures that every droplet, vein, and microtexture element remains crisp even in close-up views, making it perfect for high-end visualization projects requiring photorealistic natural materials.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
