Seamless 3d texture pbr 8k spherical droplets on fabric surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k spherical droplets on fabric surface

Texture Info

IDseamless-3d-texture-pbr-8k-spherical-droplets-on-fabric-surface
CategoryDrops on the surface
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in 8K resolution presents an exceptionally detailed depiction of spherical water droplets resting on a fabric surface, capturing the intricate interaction between moisture and textile fibers with remarkable realism. The base material emulates a woven organic fabric substrate, composed of tightly interlaced polymer or natural fibers that create a subtly porous and textured surface. The fabric’s colorants are represented through finely tuned pigments that provide a natural, slightly muted hue, while the binding agents within the fibers contribute to the subtle adhesion properties visible in the droplets. This adhesion effect, combined with microtexture details on both the droplets and fabric, creates natural accumulation patterns that enhance the wet appearance. The surface finish suggests a softly diffused fabric treated with a mild hydrophobic effect, allowing water to bead into near-perfect spheres rather than spreading flat, which is clearly reflected in the texture’s visual characteristics.

In terms of PBR channels, the BaseColor (Albedo) map conveys the natural dyed fabric tones alongside the wet surface’s darkened, saturated areas caused by moisture. The Normal map intricately captures the fabric’s weave and the spherical contours of the water droplets, emphasizing fiber orientation and the subtle elevation differences between dry and wet zones. The Roughness channel effectively simulates the contrast between the matte fabric fibers and the glossy, reflective water droplets, while the Metallic channel remains minimal to none, as the organic textile and water droplets are non-metallic materials. Ambient Occlusion enhances the depth perception around fiber intersections and droplet bases, reinforcing realism. Height and Displacement maps contribute to the tactile sense of raised droplets and fabric texture, allowing for convincing parallax or bump mapping effects in 3D applications.

This 8K resolution texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, enabling artists and developers to achieve photorealistic wet fabric surfaces in their 3D renders and real-time environments. The high-resolution detail ensures crisp close-up views without loss of fidelity, making it ideal for projects that require lifelike moisture effects and natural droplet behavior on textile materials. For practical application, it is recommended to adjust the UV scale according to the fabric's weave size to maintain realistic fiber detail, and to fine-tune the roughness map intensity to balance the wetness sheen depending on lighting and scene context. This seamless, high-quality texture is perfect for enhancing visuals in fashion visualization, product rendering, environmental storytelling, and any digital content that demands authentic water-on-fabric appearances.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.